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spacegameengine

sge (freundlich)

sge is a portable open source graphics engine written and usable in C++. It makes heavy use of the language features provided by C++ and of the utilities found in the boost library, while maintaining a high level of conformity and portability (we compile with the highest warning and standard assurance levels enabled). It currently features an extremely high performance sprite library for fast 2D drawings, as well as basic 3D support (no higher level features like model loading supported yet). There are also plugins for image loading, audio loading and playback, and work has begun on an extensive documentation including lots of examples and tutorials.

The project is licensed under the LGPL version 2.

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SimuloSound

simulsnd (rniamo)

Ce logiciel est né du besoin d'étudiants de l'ENSIAME qui doivent pour leur projet de deuxième année faire une manifestation avec des stands d"écoute de divers sons.

SimuloSound mets en place une interface divisé en colonnes où chaque colonne intègre plusiseurs "mini players audio".

Toute l'interface est paramètrable (nombre de colonnes, nombre de players pour chaque colonne, titres, commentaires ...) via un fichier de configuration.

Ce logiciel utilise pour le moment SDL_mixer pour le son, Gtk+ pour l'interface et du C pour le reste.

La licence est la GPL (la même que pour GTK+).

Enfin je précise que ce logiciel n'est pas un projet étudiant mais m'a été demandé et sera utilisé par un projet étudiant. Aucune école ne possède aucun droit sur ce logiciel.

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slangtng

slangtng (swolff)

A tool combining the Lua scripting language with linear algebra, stochastics, finite elements and more. License: BSD. Targetted audience: scientists, students, engineers.

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sockaberim

sockaberim (sockaber)

Sockaber est un client Jabber sous licence GPL écrit en C++ avec la librairie wxWidgets. Simple et esthétique, il tourne sur Linux et Windows.

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Stunt Rally

stuntrally (cryham)

The game focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes) and comes with a track editor. It features more than 150 tracks (with various difficulty) in over 30 sceneries, many cars and few other vehicles. Few game modes are present including challenges and networked multiplayer.

Based on VDrift simulation and using OGRE for rendering. License: GPL v3.

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subshoot

subshoot (bells)

Submarine Shoot est un petit jeu du style "shoot them up", crée en C++, sous licence GPL, et disponible pour les plateformes Linux et Windows. Le joueur dirige un sous-marin et lance des torpilles pour couler des bateaux dans un temps imparti. Le jeu en est à sa version 2, qui est une version stable.

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Still War

swarteam (311)

Un STR en 3D visant un gameplay efficace lié à un background original.

A 3D RTS with an efficient gameplay linked with an original background.

Licence: CeCILL 2

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Synfig Studio

synfig (genete)

Synfig is a powerful, industrial-strength vector-based 2D animation software package, designed from the ground-up for producing feature-film quality 2D animation with fewer people and resources. While there are many other programs currently on the market to aid with the efficient production of 2D animation, we are currently unaware of any other software that can do what our software can. Synfig Studio Project is formed by several pieces: 1) Source Code is licensed under GNU General Public License as published by the Free Software Foundation, either version 2 the License, or any later version 2) Synfig wiki and website is licensed under Creative Commons Attribution-Share Alike 3.0 Unported. http://creativecommons.org/licenses/by-sa/3.0/

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TapTempo

taptempo (mzf)

TapTempo is a command line tap tempo. Just type "taptempo" in a terminal and hit the enter key at a regular rate to get the corresponding tempo in BPM (beats per minute).

This project is released under GPL-v3.

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Tesseract

tesseract (eihrul)

Tesseract is a first-person shooter game focused on instagib deathmatch and capture-the-flag gameplay as well as cooperative in-game map editing.

Tesseract provides a unique engine derived from Cube 2: Sauerbraten technology but with upgraded modern rendering techniques. The new rendering features include fully dynamic shadows, global illumination, HDR lighting, deferred shading, morphological/temporal/multisample anti-aliasing, and much more.

Tesseract's engine is open source with a permissive zlib-style license. Tesseract's media content is individually licensed and includes a mixture of public domain, Creative Commons, and possibly non-commercial licenses.

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